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- Java Programming Language – Lecture Slides
Java Programming Language – Lecture Slides
These lecture slides covers introduction to Java as a programming language and its Object-oriented concepts, GUI, events programming, exceptions, threads, java collections framework and network and socket programming concepts.
Lecture 1 – Introduction
Lecture 2 – Anatomy of java
Lecture 3 – Language constructs
Lecture 4 – Classes and objects
Lecture 5 – Object-oriented java
Lecture 6 – Java classes and packages
Lecture 7 – Polymorphism interfaces
Lecture 8 – Abstract classes interfaces
Lecture 9 – Exceptions
Lecture 10 – Strings
Lecture 11 – GUI-I
Lecture 12 – GUI-II
Lecture 13 – Events
Lecture 14 – Event handling
Lecture 15a – Applets-1
Lecture 15b – Applets-2
Lecture 16 – Threads-1
Lecture 17 – Threads-2
Lecture 18 – Synchronization
Lecture 19a – More threads
Lecture 19b – Thread example
Lecture 20 – Deadlock
Lecture 21 – Java collection framework
Lecture 22 – Java collection framework-II
Lecture 23 – Java collection framework-III
Lecture 24 – Sockets and network programming
Lecture 25 – I/O streams
Lecture 26 – Networking in Java
Lecture 27 – UDP
Lecture 28 – Networking Example
Lecture 29 – JDBC
Lecture 2 – Anatomy of java
Lecture 3 – Language constructs
Lecture 4 – Classes and objects
Lecture 5 – Object-oriented java
Lecture 6 – Java classes and packages
Lecture 7 – Polymorphism interfaces
Lecture 8 – Abstract classes interfaces
Lecture 9 – Exceptions
Lecture 10 – Strings
Lecture 11 – GUI-I
Lecture 12 – GUI-II
Lecture 13 – Events
Lecture 14 – Event handling
Lecture 15a – Applets-1
Lecture 15b – Applets-2
Lecture 16 – Threads-1
Lecture 17 – Threads-2
Lecture 18 – Synchronization
Lecture 19a – More threads
Lecture 19b – Thread example
Lecture 20 – Deadlock
Lecture 21 – Java collection framework
Lecture 22 – Java collection framework-II
Lecture 23 – Java collection framework-III
Lecture 24 – Sockets and network programming
Lecture 25 – I/O streams
Lecture 26 – Networking in Java
Lecture 27 – UDP
Lecture 28 – Networking Example
Lecture 29 – JDBC
Java Design Patterns – Lecture Slides
These lecture slides are for the advanced Java programmers. In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.
Lecture 1-GRASP
Lecture 2 – GRASP continued
Lecture 3 – Adapter Facade Patterns
Lecture 4 – Design Patterns Introduction
Lecture 5a – Singleton Pattern
Lecture 5b – Singleton Pattern
Lecture 6 – Observer Pattern
Lecture 7 – Template Method Pattern
Lecture 8 – Strategy Pattern
Lecture 9 – Null Object Pattern
Lecture 10 – Factory Pattern
Lecture 11 – Prototype Pattern
Lecture 12 – Abstract Factory Pattern
Lecture 13 – Product Trader and Builder Pattern
Lecture 14 – Composite Pattern
Lecture 15 – Functor, Command and Command Processor
Lecture 16 – Iterator Pattern
Lecture 17 – Chain of Responsibility
Lecture 18 – Proxy Pattern
Lecture 19 – Decorator Pattern
Lecture 20 – Bridge Pattern
Lecture 21 – State Pattern
Lecture 22 – Mediator Pattern
Lecture 2 – GRASP continued
Lecture 3 – Adapter Facade Patterns
Lecture 4 – Design Patterns Introduction
Lecture 5a – Singleton Pattern
Lecture 5b – Singleton Pattern
Lecture 6 – Observer Pattern
Lecture 7 – Template Method Pattern
Lecture 8 – Strategy Pattern
Lecture 9 – Null Object Pattern
Lecture 10 – Factory Pattern
Lecture 11 – Prototype Pattern
Lecture 12 – Abstract Factory Pattern
Lecture 13 – Product Trader and Builder Pattern
Lecture 14 – Composite Pattern
Lecture 15 – Functor, Command and Command Processor
Lecture 16 – Iterator Pattern
Lecture 17 – Chain of Responsibility
Lecture 18 – Proxy Pattern
Lecture 19 – Decorator Pattern
Lecture 20 – Bridge Pattern
Lecture 21 – State Pattern
Lecture 22 – Mediator Pattern
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